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A Few Rambling Observations on Care

 In this new AI world, “taste” is the thing everyone claims is the new supreme skill.

But I think “care” is the one I want to see in the products I buy.


Can you measure care?

Does scale drive out care?

If a product conversation is reduced to being arbitrated exclusively by numbers, is care lost?

The more I think about it, care seems antithetical to the reductive nature of quantification — “one death is a tragedy, one million is a statistic”.


Care considers useful, constructive systematic forces — rules, processes, etc. — but does not take them as law. Individual context and sensitivity are the primary considerations.

That’s why the professional answer to so many questions is: “it depends”.

“This is the law for everyone, everywhere, always” is not a system I want to live in.


Businesses exist to make money, so one would assume a business will always act in a way that maximizes the amount of money that can be made.

That’s where numbers take you. They let you measure who is gaining or losing the most quantifiable amount in any given transaction.

But there’s an unmeasurable, unquantifiable principle lurking behind all those numbers: it can be good for business to leave money on the table.

Why? Because you care. You are willing to provision room for something beyond just a quantity, a number, a dollar amount.


I don’t think numbers alone can bring you to care.

I mean, how silly is it to say:

“How much care did you put into the product this week?”

“Put me down for a 8 out of 10 this week.”


Reply via: Email · Mastodon · Bluesky

Jim Nielsen's Blog

18 Feb 2026 at 19:00
#

Guy Kawasaki blogs one of the more thoughtful takes on Facebook's "move fast and break things":

Today, what you break tends to matter. Systems are bigger, platforms are interconnected, and the consequences of failure travel farther and faster than they used to. What once felt like harmless iteration can now trigger lasting damage.

Manton Reece

18 Feb 2026 at 16:45

[Article] Run your own WireGuard VPN

 With the news that the British government are considering requiring identity checks for age verification before allowing people to use VPNs, it’s time for my periodic reminder that you don’t have to use a “VPN provider” to use a VPN1.

As I’ll demonstrate, it’s surprisingly easy to spin up your own VPN provider on a virtual machine hosted by your choice of the cloud providers. You pay for the hours you need it2, and then throw it away afterwards.

Today, I’ll be using Linode to host my “throwaway” VPN provider for a price of USD $0.0075 per hour ($5/month if I ran it full-time), using a Linode StackScript I created for this purpose.

If you’d prefer to use GCP, AWS Azure, or whomever else you like: all you need is a Debian 13 VM with a public IP address (the cheapest one available is usually plenty!) and this bash script.

Screenshot from Linode's Web interface, showing my StackScript and indicating the location of the Deploy New Linode button.
If you prefer the command-line, Linode’s got an API. But we’re going for ‘easy’ today, so it’ll all be clicking buttons and things.

First, spin up a VM and run my script3. If you’re using Linode, you can do this by going to my StackScript and clicking ‘Deploy New Linode’.

Linode configuration screenshot with the key options highlighted as described below.
You might see more configuration options than this, but you can ignore them.

Choose any region you like (I’m putting this one in Paris!), select the cheapest “Shared CPU” option – Nanode 1GB – and enter a (strong!) root password, then click Create Linode.

It’ll take a few seconds to come up. Watch until it’s running.

Screenshot of Linode's Web interface showing a running VM, overlaid with a terminal using SCP to download wireguard.conf from it.
Don’t like SCP? You can SSH in and ‘cat’ the configuration or whatever else you like.

My script automatically generates configuration for your local system. Once it’s up and running you can use the machine’s IP address to download wireguard.conf locally. For example, if your machine has the IP address 172.239.9.151, you might type scp -o StrictHostKeyChecking=no root@172.239.9.151:wireguard.conf ./ – note that I disable StrictHostKeyChecking so that my computer doesn’t cache the server’s SSH key (which feels a bit pointless for a “throwaway” VM that I’ll never connect to a second time!).

If you’re on Windows and don’t have SSH/SCP, install one. PuTTY remains a solid choice.

File doesn’t exist? Give it a minute and try again; maybe my script didn’t finish running yet! Still nothing? SSH into your new VM and inspect stackscript.log for a complete log of all the output from my script to see what went wrong.

Screenshot highlighting WireGuard's 'Import tunnel(s) from file' button.
Not got WireGuard installed on your computer yet? Better fix that.

Open up WireGuard on your computer, click the “Import tunnel(s) from file” button, and give it the file you just downloaded.

You can optionally rename the new connection. Or just click “Activate” to connect to your VPN!

Screenshot of WireGuard running, connecting to our new VPN on a Linode VM.
If you see the ‘data received’ and ‘data sent’ values changing, everything’s probably working properly!

You can test your Internet connection is being correctly routed by your VPN by going to e.g. icanhazip.com or ipleak.net: you should see the IP address of your new virtual machine and/or geolocation data that indicates that you’re in your selected region.

When you’re done with your VPN, just delete the virtual machine. Many providers use per-minute or even per-second fractional billing, so you can easily end up spending only a handful of cents in order to use a VPN for a reasonable browsing session.

Screenshot showing Linode list with our new VM's kebab menu opened and the 'delete' option selected.
Again, you can script this from your command-line if you’re the kind of person who wants a dozen different locations/IPs in a single day. (I’m not going to ask why.)

When you’re done, just disconnect and – if you’re not going to use it again immediately – delete the virtual machine so you don’t have to pay for it for a minute longer than you intend4.

I stopped actively paying for VPN subscriptions about a decade ago and, when I “need” the benefits of a VPN, I’ve just done things like what I’ve described above. Compared to a commercial VPN subscription it’s cheap, (potentially even-more) private, doesn’t readily get “detected” as a VPN by the rare folks who try to detect such things, and I can enjoy my choice of either reusable or throwaway IP addresses from wherever I like around the globe.

And if the government starts to try to age-gate commercial VPNs… well then that’s just one more thing going for my approach, isn’t it?

Footnotes

1 If you’re a heavy, “always-on” VPN user, you might still be best-served by one of the big commercial providers, but if you’re “only” using a VPN for 18 hours a day or less then running your own on-demand is probably cheaper, and gives you some fascinating benefits.

2 Many providers have coupons equivalent to hundreds of hours of free provision, so as long as you’re willing to shuffle between cloud providers you can probably have a great and safe VPN completely for free; just sayin’.

3 Obviously, you shouldn’t just run code that strangers give you on the Internet unless you understand it. I’ve tried to make my code self-explanatory and full of comments so you can understand what it does – or at least understand that it’s harmless! – but if you don’t know and trust me personally, you should probably use this as an excuse to learn what you’re doing. In fact, you should do that anyway. Learning is fun.

4 Although even if you forget and it runs for an entire month before your billing cycle comes up, you’re out, what… $5 USD? Plenty of commercial VPN providers would have charged you more than that!

🤘 You're subscribed to DanQ.me using the RSS feed. You rock! 🎸

Articles – Dan Q

18 Feb 2026 at 15:31
#

Hooray! It’s woodland crocus time! Always the first thing to pop up in our yard.

jabel

18 Feb 2026 at 15:20

Competing together

 Brent Simmons wrote on his linkblog about Terry Godier’s new RSS reader, Current:

Because RSS is an open protocol, and because there are so many different possible ways to follow and read the news, RSS readers ought to be a UI playground in the way Twitter clients once were, where innovation and experimentation are normal and celebrated.

As small developers, even when we compete in the same space, we link to each other. We share something positive or unique about what the other person is working on. I exchanged a few emails with Terry leading up to Current's release and I feel really good about what he's bringing to RSS, even though I'm releasing my own feed reader soon too!

Current has now cracked the top 10 paid apps in the App Store. Incredible. $10 up-front pricing is such a throwback to the old App Store and I love it.

Manton Reece

18 Feb 2026 at 14:59

Blogging or thinking about blogging?

 I published my first post on Bear on February 16, 2023. Since then, there have been close to 500 more.

I’ve never had a specific theme or direction for my blog. I’ve just written about things that interest me or thoughts I wanted to get out of my mind.

Many of the posts circle around blogging and writing, since it’s something I truly enjoy. But it has never been part of any kind of strategy, just a natural development.

It’s easy to get stuck in thoughts like “what should my blog be about” or “who is my audience”.

Polishing a detailed master plan. A folder filled with ideas for blog names, slogans, topics, a thoughtful structure, an impeccable about page... and not a single blog post.

Don’t get stuck doing that. Don’t try to “figure it all out” beforehand. You can’t.

The only real way is to start blogging and figure things out along the way. Chances are you’ll end up with something that a myriad of mind maps never could give birth to.

And most importantly, it’s more fun blogging than thinking about blogging.

Robert Birming

18 Feb 2026 at 13:55

World Literacy

 

It’s been all AI all the time for a long time on the blog recently, but my thinking on worlds as “the 21st century’s newest medium” keeps ticking forward. This is one of those posts that arrives because an idea has come up three times in real life in the last few weeks and when that happens it’s best to write it down.

The idea is World Literacy1.

Audiences now arrive at a media franchise already knowing how worlds work. Not that world, specially, but worlds in general. Audiences have a new fluency, with expectations and a set of standards they didn’t consciously acquire, and they can’t necessarily articulate if asked. They got them from everywhere else. This is quite new. And if you are running a world, it’s one of the most important things to understand about the room you are walking into.

A window onto a world

World literacy2 is the extent to which an audience treats a piece of media as a window onto something larger than itself. That the thing you are reading/watching/playing is a window into an implied world. The world exceeds any single text, or release.

In the 2020s, almost everyone (not just nerds!) has developed this intuition. You watch a film and you understand, without being told, that there are things happening off to the left of the camera. A history that the characters (and the audience) take for granted. Events the story refers to obliquely. Decisions that happened before the opening frame that shaped everything you’re watching.

This seems obvious now, but it hasn’t always been the case. The default relationship to fiction in the last century was: you read it, you watched it, you finished it. Sequels existed, but the implied unit was still the artefact. The technical term for the world-behind-the-text is the fabula. The inferred total world of events, agents, and history that any given story draws from. (Paul Graham Raven has a fantastic essay on fabula, worlds, and windows in relation to world building and futures work which is well worth checking out.)

The fabula always exceeds any single telling of it. World literacy is the mass audience’s intuition of exactly that.

What’s new is that this intuition is now a mass thing, not niche.

Leapfrogging

Before getting to how we got here, I want to name the mechanism most important to the rise of world literacy, because I think it’s the thing world runners aren’t thinking enough about.

World literacy doesn’t develop inside a single franchise. It develops across franchises, and then it transfers laterally.

It works like this: World A pioneers a behaviour → World B integrates it and pushes it further → audiences carry that increased literacy from World B back to World A as an expectation → World A has to respond, raising the baseline for everyone. This repeats across films, games, books, comics, tabletop role-play, boardgames. Literacy accretes, and because it compounds it can move quite fast.

This means world runners are not only competing against their own previous releases. They are competing against the literacy the audience acquired from every other world they inhabit.

What’s actually being transferred? Four quick things come to mind as part of the transferable stack:

  • Cadence expectations: the rhythm of updates, events, releases. How often should a world speak?
  • Governance expectations: who’s in charge? Is there a roadmap? How are things being steered?
  • Interface expectations: how do you navigate into the world? Are there recaps, wikis, explainers, canon statements?
  • Physics expectations: if the world has technical rules, can those rules be updated? And if they can, by who and how often? And will someone say so when they are?

Each of these can be raised by any world, and depend on world type, and once raised, the new level becomes the floor for every world the audience touches next.

It was by talking about Games Workshop that the concept of world literacy first came up in conversation.

For the first half of its history, Warhammer 40K had a fairly slow moving ruleset, edition updates every 3 years and faction-specific rulebooks that changed the meta across each edition’s lifecycle. Warhammer players are also massive nerds and were early adopters of the Internet and their world literacy had been sharpened by video game culture, Magic: The Gathering, and the internet’s collective capacity for competitive optimisation. Their cadence and physics expectations around how quickly a world should respond to its own broken rules shifted dramatically.

A new rulebook would come out, and by the weekend of the next Warhammer tournament, the game would be completely broken by some absurd combinatorial exploit of the world’s physics. (Smash Captains are one infamous example). Tournament organisers responded by writing their own tournament packs and sets of rules to respond to problems introduced by the official rules of the game.

Games Workshop had to respond, and brought tournament rules and packs in house (with lots of community involvement) and they also now release quarterly balance updates to the game. Warhammer 40k now looks way more like a live service video game than a traditional tabletop war-game. An example of the leapfrog in action. Other worlds trained the audience to expect faster physics updates, and the expectations came home.

How we got here

The leapfrog mechanism explains how literacy spreads. But the literacy had to accumulate somewhere first. It did, across roughly fifty years of nerd culture, before escaping into the mainstream.

As readers of worldrunning.guide3 will know, I date worlds-as-a-medium to the invention of Dungeons & Dragons in the mid-1970s. D&D wasn’t the first fictional “world”, but it was the first techno-social system to make world-inhabitation mechanical and ongoing. In D&D the unit of play is campaign. Your characters persist between play sessions, unlike a board game, the world doesn’t end when you close the book. It continues right along every Thursday evening when everyone comes back.

The world of D&D ran into canon problems almost immediately: the split between the official world (what the books and lore says), the real world (what actually happened at your table), and the social layer (what’s homebrew etc). This is where world literacy begins in its earliest practical form, learned not through theory but through play. The DM becomes a world runner in miniature. Keeping a world legible while allowing it to change.

Aside: I’ll gesture towards Star Trek and fan fiction here too, but it is a huge digression and not the point of this post.

Something else also arrived in the late 70s: Star Wars. Not the first property to embrace and expand a universe, but definitely the first mass-market normaliser.

The novelisation came out before the film and contained scenes not present in the final cut of A New Hope. Paratext as co-text from day one. The toys, the technical manuals, the trading cards, the storybooks were all part of the porous perimeter of the world. Jonathan Gray’s Show Sold Separately argues that all these surrounding materials don’t merely accompany the world’s ‘text’, they shape how the text is entered, understood, and valued. I’d say that they contributed to making the audience more literary in the medium of worlds. The Star Wars Extended Universe trained a generation of nerds like me in the late 90s early 00s to expect the world to be bigger than the films. I spent hours on Wookieepedia in my late teens and early 20s.

I remember when George Lucas said the EU wasn’t canon and people argued with him about it! lol. A world literate audience asserting itself.

In the early 00s Henry Jenkins was observing the rise of this literacy and wrote Convergence Culture (2006) about it. But at the time Jenkins was describing weak signals and niche fan behaviour. But he was right about where they were all pointing. Interpretation has become collective, the meaning of a work is no longer something you have alone; it’s something you assembled with others, across platforms, in real time. Lost is probably the best example of a big media property leaning into the change in literacy.

Still within nerd territory but now in the 90s, MMOs and live service games introduced wider audiences beyond D&D to worlds that are never finished. Worlds that could be created, shipped and then run. They introduced nerds players to patch notes, balance updates, seasonal events, and hotfixes. LiveOps is a named discipline in the video game industry.

Crucially with all this, once you begin to expect explicit updates about changes to the world, you start wondering why other worlds and media properties don’t behave the same way. The expectation leapfrogs.

What world-literate audiences expect

Now in the 2020s, features of world literacy incubated in nerd culture have spread out into the mainstream. Mostly because nerd culture has just become ‘culture’.

Audiences arrive to a media franchise/world with a bundle of expectations that they don’t experience as optional luxuries. Depending on the world, they expect things like patch notes, roadmaps, and canon hygiene. What’s happening, what’s happening next, and what is true now. They also expect franchise runners to explain themselves when there’s a retcon. If something changes in the established cannon, then an explanation is owed.

They expect multiple windows: novels, games, TV, wikis, merch, recaps, YouTube lore channels. These are all part of the mechanisms of the world. Though audiences don’t necessarily treat all windows as equally authoritative. They build hierarchies, show > book > tie-in comic > wiki > reddit opinion. The interesting thing is that they treat the whole ecosystem as part of the world, even while ranking its authority. Implicit hierarchy is another part of world literacy.

They also expect something subtler: the ability to navigate multiple presents at once. Modern transmedia worlds rarely move forward in a single line. They expand through prequels and sequels simultaneously and tell stories that advance the “now” of the franchise while also filling in the “then” of earlier history. The audience ends up tracking not just the present tense of the narrative, but the moving “present tense of canon”. What is true as of this week, given the latest show, tie-in, interview, game update, or retcon. Not just “what happened” but “what is currently official.” These are different questions, and keeping them all straight is a genuine cognitive skill, one that world literate audiences have quietly developed.

This is a genuinely new form of media literacy: keeping your footing while the timeline is being extended from both ends, whilst cannon is updating.

Traditional media property owners tend to read much of this as fan entitlement. But I think this is the wrong frame, although there is undeniably, a lot of entitlement out there lol. But often I think what looks like fan entitlement online, is actually the audience’s world literacy meeting mismatched world running.

The audience has been trained to expect world maintenance because they’ve encountered worlds that provide it. They’re not demanding something unreasonable. They’re applying standards they learned somewhere else.

What this means for world runners

Worlds are now habitats, and habitats require maintenance.

A world with enough surface area, with enough transmedia spread, inherits maintenance obligations whether its creators like it or not. Someone is going to define the present tense of your world. Someone is going to manage the contradictions. The question is whether that someone is you. See this post I wrote in 2024 about the Artist Yaelokre’s world running challenges.

If you don’t provide the access layer, the audience/community will, and you may not like the version they settle on. If you don’t mark the present tense of cannon people will demand it.. If you leave things up to the audience, they will argue stuff into existence, and that argument will be louder and uglier than it needed to be.

One practical implication of this: you need to think about audience literacy at the design stage, not just the launch stage. What has your audience already learned, from other worlds, about how worlds work? What has someone else’s world trained them to want from yours? The leapfrog doesn’t wait for you to be ready.

Disney’s handling of Star Wars after the acquisition is the prime cautionary tale. Not just because the new films were awful, but that the world-running was also awful. The Extended Universe was the transmedia layer that had trained a generation’s world literacy. They blew it all up without clearly communicating what would replace it, and without a coherent governance structure for the new canon. That soured the hardcore audience that had kept the franchise valuable in the first place. The audience had a relationship with that world across decades of participation. The literacy that relationship built was genuine, and Disney treating it like an environmental obstacle in its rush to culturally frack the franchise it had acquired was a big mistake. More bafflingly Disney owns Marvel, which understands all this, and still couldn’t apply any of it next door.

The mass audience

I want to be clear about how recent this is. In the grand scheme of mass media, the mass audience’s world literacy is extremely new.

About twenty five years ago I was on an overnight school coach trip to Italy, happily info-dumping about the lore of the Star Wars Extended Universe to a genuinely interested friend for several hours. When it hit 3am, and a teacher from the front told me to SHUT THE HELL UP ABOUT STAR WARS.

But the boys behind me were on hour six of talking non stop about football, which apparently was totally fine and socially acceptable. My interests as a Star Wars EU lore master weren’t yet social currency in culture.

I think being told to stop was entirely reasonable by the standards of the room, but they should have told the football lads to shut up to be fair.

Now though, people will finish the latest episode of a prestige television show and immediately head over to YouTube to watch someone like Emergency Awesome to connect the dots. They’ll check the wiki to find out more, or check out the fan theories on Reddit. The meta-commentary layer and the audience’s hunger for it is as much a part of the mechanics of the world as any lever the property owners control.

Mass world literacy only arrived recently but it’s still accelerating. If your audience seems difficult — demanding, contrary, hard to satisfy — it’s worth asking whether you’ve underprovided the maintenance layer they’ve been trained to expect.

World literacy is theirs. The world running is yours.


Erratum

  1. Apologies to Doug Belshaw, who I know has strong opinions about the use of the word “literacy”, and to Paul Graham Raven, who’s right in telling me that sticking “literacy” on the end of something is a tired move. I know. ↩︎
  2. In more technical world conversations with practitioners I’ve been using the term WorldSense, a term I landed on out of a couple of options on a call with Rob Morgan, author of Storytelling for Spatial Computing and Mixed Reality. But world literacy is fine, I think, as it’s the one I first reached for in conversation and because it does the job for a general reader: it names a mass audience competence. ↩︎
  3. Copy of this post is archived in the essay collection ↩︎

The post World Literacy appeared first on thejaymo.

thejaymo

18 Feb 2026 at 12:46

Wednesday, February 18, 2026

20260216-q2_0013


“Who among us can be happy and proud of having all this innocent blood on our hands? Who are these swine? These flag-sucking half-wits who get fleeced and fooled by stupid little rich kids...”

—HUNTER S. THOMPSON


Current is a new RSS reader. It looks interesting, but damn that page uses a lot of words to describe it. It makes simple seem complicated.


So is this going to be my main blog or what?


Jack Baty

18 Feb 2026 at 11:10
#

Started watching Lonesome Dove tonight. Don’t think I’ve seen it since it first came out, but I remember it having an impact. Still would like to read the book one day. 📺

Manton Reece

18 Feb 2026 at 03:41
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